With these and multitude of other reasons to choose one over the other every level up will be an interesting choice to make, to increase your chance of survival. The tertiary option does speak to you with already established choice of crit chance earlier. On the other hand maybe you don't want to level up the ability you already have unlocked in Clockwork Axe, but are interested in the heal. The main goal is to give you twofold options, where you might want to focus on the secondary or the combination rather than the ability itself.įor example here you would be hard pressed to take Air Looper I due to the secondary of heal while you are at full hp. Whenever you do gain enough experience points the following screen will show up:Īs you can see you will have three choices to ponder between. Level ups are simple-achieved by gaining enough experience points, but with the minor twist that experience points are physics objects and will slide around, sometimes forever lost in a pit of acid. Your choice in growing more powerful happen in those two instances in the prior sentence, but let us start with the classic level up. In actuality of course it was me, us from from the Cool Smithy Games gang, that give you three choices upon both completion of lap and level up. When light first shone from the sun, fate gave you three choices.
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